Crea ButtonOption
A ButtonOption
allows adding elements to all buttons. To save a ButtonOption
your plugin must load with zMenu. You must use the event ButtonLoaderRegisterEvent
.
Example:
package fr.maxlego08.example;
// Import statements
import fr.maxlego08.menu.MenuItemStack;
import fr.maxlego08.menu.api.ButtonManager;
import fr.maxlego08.menu.api.InventoryManager;
import fr.maxlego08.menu.api.button.Button;
import fr.maxlego08.menu.api.button.ButtonOption;
import fr.maxlego08.menu.inventory.inventories.InventoryDefault;
import fr.maxlego08.menu.zcore.utils.loader.Loader;
import org.bukkit.configuration.file.YamlConfiguration;
import org.bukkit.entity.Player;
import org.bukkit.event.inventory.InventoryClickEvent;
import org.bukkit.plugin.Plugin;
import java.io.File;
/**
* CustomAction implements ButtonOption to provide custom button behavior within the plugin's zMenu.
*/
public class CustomAction implements ButtonOption {
// A reference to the main plugin instance to access its functionalities and configurations.
private final ExamplePlugin plugin;
// A flag to enable or disable the custom action, controlled through the configuration file.
private boolean enableCustomAction;
/**
* Constructor for CustomAction.
* @param plugin The instance of the main plugin class.
*/
public CustomAction(ExamplePlugin plugin) {
this.plugin = plugin;
}
/**
* Returns the unique name for this custom action.
* @return A string identifier for this action.
*/
@Override
public String getName() {
return "custom_action_example";
}
/**
* Returns the plugin instance associated with this custom action.
* @return The plugin instance.
*/
@Override
public Plugin getPlugin() {
return this.plugin;
}
/**
* Loads button settings from a configuration file.
* This method is called automatically to apply configuration settings to the button.
*
* @param button The button being configured.
* @param yamlConfiguration The YamlConfiguration loaded from the file.
* @param path The path prefix to read configuration values.
* @param inventoryManager The inventory manager instance.
* @param buttonManager The button manager instance.
* @param loader The loader used for loading item stacks.
* @param file The file from which the configuration is loaded.
*/
@Override
public void loadButton(Button button, YamlConfiguration yamlConfiguration, String path, InventoryManager inventoryManager, ButtonManager buttonManager, Loader<MenuItemStack> loader, File file) {
// Loads the enableCustomAction value from the configuration file. Defaults to false if not specified.
this.enableCustomAction = yamlConfiguration.getBoolean(path + "enableCustomAction", false);
}
/**
* Handles the click event on the button.
* This method is triggered when a player clicks on a button that has this custom action assigned.
*
* @param button The button that was clicked.
* @param player The player who clicked the button.
* @param inventoryClickEvent The event associated with the inventory click.
* @param inventoryDefault The inventory where the click occurred.
* @param slot The slot index where the click occurred.
* @param hasPermission A flag indicating if the player has permission to use this action.
*/
@Override
public void onClick(Button button, Player player, InventoryClickEvent inventoryClickEvent, InventoryDefault inventoryDefault, int slot, boolean hasPermission) {
// If the player has permission and the custom action is enabled, send them a custom message.
if (hasPermission && enableCustomAction) {
player.sendMessage("§aHey, it's a custom action here !");
}
}
}
You must register your ButtonOption this way:
@EventHandler
public void onButtonLoad(ButtonLoaderRegisterEvent event) {
InventoryManager inventoryManager = event.getInventoryManager(); // Initialize the inventory manager from the event
inventoryManager.registerOption(this.plugin, CustomAction.class);
}
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