The requirements feature allows you to perform actions based on a permission check.
Requirements
Syntax
# open-requirement# click-requirementview-requirement:# Set the minimum number of requirements to be able to say this is a success.# By default the value will be the same as the number of requirements.minimum-requirement:<number># List of requirements, all information about each type belowrequirements: - type:permissionpermission:"example.permission"deny: - type:messagemessages: - "&cYou don't have permission !" - type:placeholderplaceholder:"%player_gamemode%"# need PAPI ecloud Playervalue:"CREATIVE"action:equals_string# Specific deny actionsdeny: - type:messagemessages: - "&cYou mus be in creative" - type:regexinput:"%player_item_in_hand%"# need PAPI ecloud Playerregex:"(NETHERITE_|DIAMOND_|IRON_|GOLDEN_|STONE_|WOODEN_|LEATHER_|BOW|CROSSBOW|FISHING_ROD|SHEARS|SHIELD|TRIDENT|TURTLE_HELMET|ELYTRA|FLINT_AND_STEEL)"deny: - type:messagemessages: - "&cYou dont have items in your hand !"# Global Success actionssuccess: - type:soundsound:ENTITY_PLAYER_LEVELUP# Global Deny actionsdeny: - type:messagemessages: - "&cYou doesn't have an item in your hand."
In addition to global deny and success actions, you can define specific deny and success actions for each requirement.
View Requirement
Defines the requirements a player must meet to see a button in the inventory.
Example:
Open Requirement
Defines the requirements a player must meet to open the inventory.
Example
In the example below, there is a check for the item in the player's hand. If the item matches the regex pattern, the player can open the inventory. Otherwise, they will receive a message, and the inventory will not open.
Click Requirement
Defines multiple requirements for clicking the button. You need to specify several requirements and the corresponding clicks.
You can apply all clicks directly by using the following format:
You can set the click type to ALL or ANY to apply the actions to all clicks. The list of clicks that will be included can be managed in the config.json file.
Example:
Requirements type
permission
Checks if the player has the specified permission. To reverse the condition, add an exclamation mark ! in front of the permission, like this: !<permission>.
placeholder
Allows you to define a permission using a placeholder. You must specify the placeholder, the action to be performed with the value, and the value that will be checked. For more information, click here.
You can specify a player; otherwise, the player who opens the inventory will be used by default.
Actions:
BOOLEAN (alias: b=): Checks if a value is true or false.
EQUALS_STRING (alias: s=): Checks if the text is strictly equal to the value.
EQUALSIGNORECASE_STRING (alias: s==): Checks if the text is equal to the value, ignoring case.
CONTAINS_STRING (alias: sc): Checks if the text is contained within the value.
DIFFERENT_STRING (alias: s!=): Checks if the text is different from the value.
SUPERIOR (alias: >): Checks if a number is strictly greater than the value.
LOWER (alias: <): Checks if a number is strictly less than the value.
SUPERIOR_OR_EQUAL (alias: >=): Checks if a number is greater than or equal to the value.
LOWER_OR_EQUAL (alias: <=): Checks if a number is less than or equal to the value.
EQUAL_TO (alias: ==): Verifies that two numbers are identical.
regex
Checks if the input matches the specified regex pattern. The input can be a placeholder.
This example uses an and and or requirement. The player must have the permission zmenu.testandzmenu.test2 and must have the permission zmenu.test3or the permission zmenu.test4.
or
Allows to combine multiple requirements into one and have a minimum of required.
The random option determines whether the list of requirements should be traversed randomly or not.
open-requirement:
requirements:
- type: regex
input: "%player_item_in_hand%"
regex: "(NETHERITE_|DIAMOND_|IRON_|GOLDEN_|STONE_|WOODEN_|LEATHER_|BOW|CROSSBOW|FISHING_ROD|SHEARS|SHIELD|TRIDENT|TURTLE_HELMET|ELYTRA|FLINT_AND_STEEL)"
deny:
- type: message
messages:
- "&cYou doesn't have an item in your hand."
clicks:
- ALL # or ANY
click-requirement:
left-click: # You must put a name for your requirement, it will not be used.
clicks:
- LEFT
- SHIFT_LEFT
requirements:
- type: placeholder
placeholder: "%player_gamemode%"
value: "CREATIVE"
action: equals_string
deny:
- type: sound
sound: VILLAGER_NO
pitch: 0.5f
volume: 1.5f
success:
- type: message
messages:
- "&aLeft click !"
right-click: # You must put a name for your requirement, it will not be used.
clicks:
- RIGHT
- SHIFT_RIGHT
requirements:
- type: placeholder
placeholder: "%player_gamemode%"
value: "CREATIVE"
action: equals_string
deny:
- type: sound
sound: VILLAGER_NO
pitch: 1.5f
volume: 0.5f
success:
- type: message
messages:
- "&aRight click !"
- type: permission
permission: <permission>
- type: placeholder
placeholder: <placeholder>
value: <placeholder value>
action: <placeholder action>
target: <player / placeholder with player name>