Azioni
Actions that can be performed after a requirement
With a requirement you can define actions on success or failure. Here are the actions that can be performed.
Example
You will have to put an action list like this:
success_actions:
- type: player_command
commands:
- "firstcommand"
- "seconds commands %player%"
- type: console_command
commands:
- "firstcommand"
- "seconds commands %player%"
- type: message
messages:
- "firstcommand"
- "seconds commands %player%" You can add a delay, in tick, for each item if below. Do like this:
success_actions:
- type: player_command
delay: 10 # 10 ticks
commands:
- "firstcommand"
- "seconds commands %player%"Execute commands as the player. You can send the command in the player tchat.
Execute commands as the console.
Send a message to the player. You can use placeholders and color/format codes here. Mini message format is enable by default if your server support it.
Send a message to the online players. You can use placeholders and color/format codes here. Mini message format is enable by default if your server support it.
Sends messages instead of the player.
Closes the player’s inventory.
Opens an inventory of zMenu.
Allows sending the player to another server, only works with BungeeCord and Velocity.
Send a sound to a player, you must use XSound for sound.
Send a sound to the online players, you must use XSound for sound.
Update player data.
Refresh current button. Work only in click requirement
Return to previous inventory.
Open a Shopkeeper trading inventory
Open a book
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