Dialog Configuration Options
This page covers all the configuration options available for dialogs, including basic properties, behavior settings, and type-specific configurations.
Basic Dialog Properties
Required Properties
name: "&6&lMy Dialog" # Internal dialog name (supports color codes)
external_title: "Dialog Title" # Title displayed in the dialog window
type: notice # Dialog type (see Dialog Types page)
name
- The internal identifier for the dialog. Supports Minecraft color codes and formatting.external_title
- The title shown at the top of the dialog window. Plain text only.type
- Determines the dialog behavior and available options.
Behavior Settings
General Behavior
can-close-with-escape: true # Allow ESC key to close dialog
pause: false # Pause the game while dialog is open
after_action: CLOSE # Action after dialog interaction
can-close-with-escape
(boolean, default: true)true
- Players can press ESC to close the dialogfalse
- ESC key is disabled, players must use dialog buttons
pause
(boolean, default: false)true
- Game is paused while dialog is openfalse
- Game continues normally
after_action
(string, default: CLOSE)CLOSE
- Dialog closes after action executionPAUSE
- Dialog stays open after actionNONE
- No specific behavior after action
Type-Specific Configurations
Notice Dialog Configuration
type: notice
notice:
text: "&a&lOK" # Button text
tooltip: "&7Click to close" # Button tooltip
width: 150 # Button width in pixels
Confirmation Dialog Configuration
type: confirmation
confirmation:
yes-text: "&a&lYes" # Accept button text
yes-tooltip: "&7Click to confirm" # Accept button tooltip
yes-width: 120 # Accept button width
no-text: "&c&lNo" # Decline button text
no-tooltip: "&7Click to cancel" # Decline button tooltip
no-width: 120 # Decline button width
Multi-Action Dialog Configuration
type: multi_action
number-of-columns: 2 # Buttons per row (1-10)
multi-actions:
button_id:
text: "&e&lButton Text"
tooltip: "&7Button description"
width: 200
actions: # Action configuration
1:
success:
- type: message
messages:
- "&aButton clicked!"
Multi-Action Options:
number-of-columns
- How many buttons to display per rowmulti-actions
- Collection of custom buttonsEach button needs:
text
,tooltip
,width
, andactions
Server Links Dialog Configuration
type: server_links
server-links:
text: "&6&lServer Links"
tooltip: "&7Click to open links"
width: 300
number-of-columns: 2
actions: # Main action configuration
1:
success:
- type: message
messages:
- "&aOpening server links..."
Advanced Configuration
Custom Styling
# Example of advanced styling options
body:
styled_message:
type: plain_message
messages:
- "&a&lββββββββββββββββββββββββββββββββββββββββ"
- "&6Server Information"
- "&a&lββββββββββββββββββββββββββββββββββββββββ"
- ""
- "&7Content goes here..."
width: 500
Configuration Validation
Common Validation Rules
Width values must be between specified ranges
Dialog types must be one of the supported types
Action structure must follow zMenu action format
YAML syntax must be valid (proper indentation and structure)
Error Prevention
Always validate your YAML syntax
Test with minimal configurations first
Check server logs for configuration errors
Use consistent naming conventions
Verify all referenced placeholders exist
Performance Considerations
Limit concurrent dialogs - Don't show multiple dialogs simultaneously
Optimize content size - Large dialogs can impact performance
Minimize complex actions - Keep dialog actions lightweight
Cache frequently used dialogs - Reuse dialog configurations when possible
Best Practices
Keep it simple - Start with basic configurations and add complexity gradually
Test thoroughly - Always test dialogs with different player scenarios
Use consistent styling - Maintain visual consistency across all dialogs
Document your dialogs - Comment complex configurations for future reference
Plan user flow - Consider what happens before and after the dialog
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